salsarest.blogg.se

Wargame red dragon campaign guide
Wargame red dragon campaign guide





wargame red dragon campaign guide

Meaning even if you're not breaking the campaign, so long as you don't push into those sectors prematurely, you can take Chongjin at any point after taking and securing Pyongyang and Qingdao to grab the total victory. There is, to my knowledge, no time-based trigger for them to start sending units down. So long as the player never captures Tanchon, Kilju, or Chongjin (maybe Jonchon as well), the Russian reinforcements will not spawn. It makes no sense, and as clearly displayed, it's not difficult to get a unit in range of capping it in one or two turns. I have no idea why this sector is unoccupied. Some the strategic moves can be used in a normal playthrough as well. Though you do get to avoid the bullshit that is the 'Flying Dragon' Spec Ops, as well as trying to negotiate the terrain of the god-awful Jonchon map. A turn 7 total victory cuts the player out of a lot of fun units and battles-no Rafales, no A-10s, no F-111Cs, no marine landing in Tanchon and subsequent heavy armor battles along the northern stretch of North Korea. So, a couple thoughts independent of the guide itself: I want to go ahead and state for the record that breaking 2KW is not, in my opinion, the most fun way to play the campaign.

wargame red dragon campaign guide

That might be why they didn't want it.Now that's done. If you had a second player, suddenly that artificial difficulty gets pretty well neutered.

wargame red dragon campaign guide

As you'll see in my Busan Pocket tutorial (which I'm done with, basically just giving it a day or two so I don't flood the Reddit), Eugen likes to fall back on their "multiple front" battles from time to time to keep the player attention span strained. But then again, part of the artificial difficulty of Campaign mode is fighting battles on multiple fronts, which can happen in multiplayer organically, but the game is suggestive of the idea that "fair" is trying to give both players the equal amount of things to focus over. Just dividing reinforcement points between two players would seem to work, I'd think. If you mean co-op campaign, I don't know. Again, would be super difficult to balance, but would be (IMO) really fun if it could be pulled off well. Something like Zhukov-2, perhaps-3 lanes, sea on both sides, opportunities for marine landing and helicopter flanking but also front lines that need to be manned. But it would also be super ambitious, and could be a lot of fun as well. Now, that's not to say Eugen couldn't have devised a competitive-campaign independent of the single-player campaigns, but it would have to rely on a different structure from the single-player campaigns, and it would be hella hard to balance. Part of what makes some of these battles and campaigns even beatable is abusing the CAI in some cases. I mean, imagine Climb Mount Narodnaya with multiple players you'd have one side with units on every tile and one side with barely any units, though he's admittedly able to deploy them anywhere. If you mean competitive multiplayer, it wouldn't work with RD out of the box-it may have worked in ALB with the way the battlegroups were slanted and reinforcements were deployed. POST-EDIT: Judging by the amount of upboats here, I'll get to work on illustrated tutorials for the other campaigns! I'll probably do them in order of appearance, meaning Busan Pocket first, and Second Korean War last, mostly because I'm a horrible person and we all love 2nd Korean War most, so let's save the best for last. If you folks like this, I can do some of the other campaigns in a similar tutorial sort of way, including a no-US reinforcement Climb Mount Narodnaya and a Turn 8-ish 2nd Korean War Total Victory. I ended up using a lot of what I learned here to "break" the other campaigns.

wargame red dragon campaign guide

The battles go from "barely hold out against far superior units by using arty/mortar/air cheese" to "scrap it out with the Russians in bloody melee" and I fell in love with it in an all new way. But then I saw a guide somewhere buried I think in a Steam forum discussion and so I replicated it and it became one of my favorite campaigns.

#Wargame red dragon campaign guide tv

The most difficult battle is likely the Ussurysk battle if the AI actually decides to fight there, and minimizing losses is key to getting a TV there.īvD was for a long time my least favorite campaign the USSR gets so many out-of-timeframe BS units towards the later turns. It should go without saying, but I will mention it anyways- all victories in this tutorial must be total victories in order for this strategy to succeed, with the exception of the Battle of Dongning (coincidentally, the easiest battle by far, possibly in all of the campaigns combined). Dragon Campaign for anyone who may be having trouble with it, or just wants to have some more fun with it in a different way. This is a something-like-a-guide for the Bear V.







Wargame red dragon campaign guide